Image 1: The Boulevard Montmartre on a Winter Morning
Artist: Camille Pissarro
This painting stands out to me as a good example of how size contrast can help define the physical space in an image. The buildings, vehicles, and people are larger and more spaced-out the closer they are, yet become smaller and more compact as they get further away. The fading of colors also contributes to the sense of distance.
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A promotional image from upcoming FPS Brink. The scale of the tower is enhanced by the close-up presence of the characters, showing both its distance, and sheer size.
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Images 3 and 4: Fallout 3 Concept art
Artist: Craig Mullins
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Images 5 & 6: Fallout MMO Concepts
Artists: Natiq Aghayev, Serg Souleiman
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The second image also uses vertical lines, this time to establish the height of the ruins as seen from the ground. The distance is also well-established by the atmospheric shading/
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Images 7, 8, and 9: Mass Effect concept art
Artist: Fran Gaulin, Sung Kim, Matthew Rhodes
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Image 10: Shadow of the Collossus Art
Artist:
Art Sources
http://fallout.wikia.com/wiki/File:Fallout_Online_concept_art.jpg
http://fallout.wikia.com/wiki/File:V13_Snow_City.jpg
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